A 13‑month, ground‑up redesign of the movie‑ticketing app — rebuilt to fix retention and convert the audience it was already winning.
Atom Tickets was Lionsgate and Fox Entertainment Group's answer to Fandango — a mobile‑first movie‑ticketing marketplace built around a distinctive "Wheel" interface the founding team was proud of.
That summer the app left its Tennessee pilot and began nationwide coverage, backed by a "first ticket free" promotion in July. By September, several areas of severe underperformance had been detected. I joined in mid‑October to lead the response.
I led the process end to end — researching and hypothesizing on root causes, then proposing behavioral objectives that product bought into before a single screen was designed.
Checkout with Friends was the riskiest addition: letting one buyer purchase and allocate tickets on behalf of friends joining them, a more complex flow than a standard single-ticket purchase. Before it shipped, I built a clickable iPhone prototype and ran guerrilla usability tests in public, approaching people already in line to buy movie tickets and recording each session. That testing validated the underlying approach but surfaced specific friction in the affordances and microcopy, which I refined before launch.




